Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating.The community gave this build a rating, making it top-tier: Great
Focused on: Strikedamage and Dps
Designed for: WvW Zerg
Expansions required:
Difficulty:
Normal
This build was last updated on June 01, 2024 and is up to date for the May 21, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Variants
- 3 Template Code
- 4 Specializations
- 5 Equipment
- 5.1 Equipment Variants
- 5.2 Consumables
- 6 Usage
- 6.1 General
- 6.2 Overall Priorities
- 6.2.1 Surviving
- 6.3 Detailed Explanations
- 6.3.1 Battle Standard
- 6.3.2 Damage
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
Greatsword
Dagger/Axe
Utility
Variants
- Weapon
- All three options are viable:
- Dagger/Axe - Burst damage and boon rip
- Longbow - Ranged AoE damage
- Hammer - CC and Mobility
- Utility
Berserker Stance
Banner of Tactics
Signet of Might
- Elite
Battle Standard ⇒
Signet of Rage
Template Code
[&DQIEGzM6EhXyEgAAsgAAAK8AAAChEgAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
- Variants
Great Fortitude if capped on
Might
Equipment
Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Dagger
Marauder
Axe
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relic
Relic of Speed
Relic of the Thief
Relic of Isgarren
- Sigils
Sigil of Superior Sigil of Frenzy on Longbow
Sigil of Superior Sigil of Energy ⇒
Sigil of Superior Sigil of Force
Consumables
- personal option
Usage
General
- With
Fast Hands and
Relic of the Warrior you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use.
Overall Priorities
- High
Battle Standard
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use
Whirlwind Attack to move out after spiking
Rush can be used for repositioning or gap closing
- Drop your target if using it defensively
- Use
- This build has moderate active defenses
Active defense priority
Warrior's Sprint - for
Immobilize
Whirlwind Attack
Rush
- Dodge
Whirlwind Attack - general use
Balanced Stance
Detailed Explanations
Battle Standard
- Prioritize
Battle Standard on clumps of 2+ downed enemies
Battle Standard only finishes enemies in 180 radius, the smallest circle in its targeting reticle
- Since
Battle Standard also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
Dagger/Axe
- Start fights in Dagger/Axe, conserve
Berserk until your commander commits to the fight
- Once your commander commits, use
Signet of Fury to fill your Adrenaline then activate
Berserk
- Make sure you're in combat before pressing
Signet of Fury. Use autoattacks or
Dual Strike
- Make sure you're in combat before pressing
- Use
Slicing Maelstrom ⇒
Blood Reckoning ⇒
Slicing Maelstrom then Weapon Swap to Greatsword immediately for
Arc Divider
- Keep swapping weapons off cooldown and follow the priority below
- Use
Sundering Leap immediately after a Primal Burst skill to refill Adrenaline and deal solid damage
- Make sure to aim to the side or behind the enemy group, not the middle or in front of them
- Be ready to
Dodge immediately after the cast if needed
- Maximizing the amount of primal bursts you cast by using your very fast weapon swap cooldown is very important
- If you land your primal bursts and
Sundering Leap cleanly through the entire berserk duration with
Alacrity, you should be able to cast
Blood Reckoning twice before
Berserk ends via duration extension from
Smash Brawler
- If you land your primal bursts and
- Use
Dual Strike any time
Slicing Maelstrom is on cooldown and you're in Dagger/Axe
- Try to use
Whirling Axe immediately after
Slicing Maelstrom on your second swap to Dagger/Axe if the situation is appropriate
- If everything lines up properly and you extend
Berserk long enough then
Whirling Axe will be available just as you leave
Berserk
- If everything lines up properly and you extend
Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Generally you should only channel
Hundred Blades during
Berserk downtime, but channeling a few ticks then cancelling midway through the cast during
Berserk can also be valid
- Generally you should only channel
Damage priority
- Dagger/Axe
Slicing Maelstrom
Blood Reckoning - while
Scorched Earth is on cooldown
Whirling Axe
Dual Strike
- Autoattacks
- Greatsword
Arc Divider
Blood Reckoning - while
Arc Divider is on cooldown
Hundred Blades
Rush
Bladetrail - only if no projectile block/reflect, realistically almost never use this
- Autoattacks
Whirlwind Attack - save to disengage
Longbow version
- Start fights in Longbow, conserve
Berserk until your commander commits to the fight, do not use it on range spikes
- Your damage at range is minimal outside of
Berserk but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
- Your damage at range is minimal outside of
- Once your commander commits, use
Signet of Fury to fill your Adrenaline then activate
Berserk
- Spam
Scorched Earth until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- Don't be afraid to go into Greatsword for a single
Arc Divider, disengage with
Whirlwind Attack then swap back to Longbow
- Don't be afraid to go into Greatsword for a single
- Spam
- Make sure to drop your target when casting
Scorched Earth otherwise it will aim towards the target instead of where your character is facing
- A Lock Autotarget keybind can be useful for this
- Since all your Longbow skills other than
Scorched Earth are projectiles, avoid casting them into projectile blocks/reflects
- Your Longbow skills other than
Arcing Arrow all require facing the target at the end of the cast
Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Generally you should only channel
Hundred Blades during
Berserk downtime, but channeling a few ticks then cancelling midway through the cast during
Berserk can also be valid
- Generally you should only channel
Damage priority
- Longbow
Scorched Earth
Blood Reckoning - while
Scorched Earth is on cooldown
Arcing Arrow
Fan of Fire
- Autoattacks
- Greatsword
Arc Divider
Blood Reckoning - while
Arc Divider is on cooldown
Hundred Blades
Rush
Bladetrail - only if no projectile block/reflect, realistically almost never use this
- Autoattacks
Whirlwind Attack - save to disengage